using UnityEngine; using System.Collections; public class KillCountMult : MonoBehaviour { public GUIText kText; public static int kills1; public static int kills2; public static bool playerKilled; public static bool player2Killed; void Start () { kills1 = 0; kills2 = 0; playerKilled = false; player2Killed = false; } // Update is called once per frame void Update () { kText.text = "P1:" + kills1.ToString() + System.Environment.NewLine + "P2:" + kills2.ToString(); if (playerKilled && player2Killed) { Application.LoadLevel ("GameOver"); } } }